Two wishes at a wishing well
He wished to hold the moment forever. She wished she could fly.
Then the ring slipped, he dove after it, and the well swallowed him whole. Now she's going down after him, on the well's own rope.
The rope is the whole game
One rope. Every verb.
Swing through shifting caverns, anchor to terrain, tow things far heavier than you, catch enemies in your line, and crush or fling them against the world. No scripted combos.
Weight matters
Small enemies whip around your line like stones in a sling. Heavy ones dig in and drag you off course, until you learn to turn their weight into your anchor.
A shifting descent
The well is never the same twice. The deeper you swing, the stranger it grows, and wisps of old wishes wait to lend their light to your rope.
- Real weight and tension: physics drives every encounter, not scripts
- Physical improvisation instead of memorized attacks
- Runs that reward true momentum mastery
- A storybook tale of two wishes that came true all wrong
Press kit
| Game | Wishknot |
|---|---|
| Genre | Physics-driven action roguelite |
| Developer | Solo developer, independently published |
| Platform | PC (Steam) |
| Demo | Free, in Steam Next Fest, October 19–26, 2026 |
| Release | Early Access, planned for early 2027 |
| Press & creators | guck@wishknot.app |
Creators are welcome to stream and monetize videos of Wishknot. Full-game keys for coverage will be available ahead of Early Access; just email.